Tag: film

  • Long Live the Movie Novelizations!

    Long Live the Movie Novelizations!

    Daley, Brian. Tron (Ballantine, 1982). Adapted from a screenplay by Steven Lisberger and a story by Steven Lisberger and Bonnie MacBird.

    Narratives in the Age of Mechanical Reproduction

    Book and film critics have spilled a lot of ink on the subject of film adaptations of books. Spike Jonze even made a (hilarious, absurd) movie satirizing the process. But what about the reverse process: taking an original screenplay and adapting it as a novel?

    I am just old enough to remember when it was commonplace for films made from original screenplays to release a “novelization” of the film that coincided with, or just preceded, the release of the film. Before the advent of streaming services that allow anyone with a subscription to watch movies anywhere on their phones, before the advent of VCR’s and rental videocassettes even, studios sponsored film novelizations to promote their films. The concept was simple: a film novelization, usually a mass-market paperback, is portable and readable anywhere, letting fans connect to a movie they like without having to drop everything and go to a movie theater. The novelization is also one more artifact about the movie circulating out in the world, on bookstore and magazine rack shelves, in the hands of readers on the bus or in a doctor’s office.

    Suffice it to say that film novelizations are not, and were never really meant to be, great literature. They are mass-produced promotional objects on a level akin to Mcdonald’s movie tie-in drinking glasses. I do have a soft spot for them, though, as they represent a feature of the pre-Internet, pre-personal-computer days of my childhood that are increasingly hard to remember or even imagine.

    I didn’t own a lot of film novelizations personally. The one I remember best was the 1986 novelization of Top Gun by Mike Cogan, which I know I read six or seven times. (Don’t judge me; it was a strange time in my life.) My fondest memory, though, is of the novelization of Tron, the widely-panned 1982 Disney sci-fi film starring Jeff Bridges, Bruce Boxleitner, and David Warner.

    The Program, The Myth, the Legend

    Tron was released on July 9, 1982 to a great deal of hype. If you don’t know anything about the movie, the short synopsis is that Kevin Flynn, a computer hacker/programmer, gets blasted into the world of the computer—called the System—by the tyrannical Master Control Program, or MCP, an artificial-intelligence program run amok. Inside the System, Flynn helps Tron, a heroic program written by Flynn’s friend Alan Bradley, overthrow the MCP and restore freedom to the System. It was the first film I know of that made extensive use of 3D-rendered computer animation, most of which was rendered painstakingly frame-by-frame. It was the gee-whiz visuals that Disney used to sell the movie, and understandably so; they were unlike anything that had ever been on screen up to that point.

    I was about to turn eight years old in 1982 and as a geeky little boy of course I wanted to see Tron desperately. Life, though, had other plans. My family took a trip to Disney World in the summer of 1982 to celebrate my older sister’s tenth birthday, and on our down time we went to see movies. The theatrical competition for Tron was John Huston’s adaptation of the Annie musical with Carol Burnett and Albert Finney and the Steven Spielberg blockbuster E.T. The family opted to see the latter two movies. No one in my family besides me had the slightest interest in seeing Tron. (Well, my father might have, but he wasn’t with us on that trip, and anyway I only remember going to the movies with him once. It was Santa Claus Conquers the Martians, which played a matinee in my hometown movie theater when I was four or five. We walked out.)

    What I did get as a consolation prize, though, was the novelization of Tron, by Brian Daley. I have no recollection of exactly where my parents bought it for me, whether on our Florida vacation or later. But I loved having it. It had a color insert of post-production stills from the movie that showcased the CGI animation. I do not recall ever actually reading the book; having it as an artifact on my bookshelf was enough, at least until I could see the movie itself.

    Tron ultimately came to be lampooned as a bomb at the same time as it had a sort of geek cult following, probably due to its aesthetic and its place in the history of CGI animation. Its biggest weakness was that it was just not that great a movie. The story had problems that went beyond the simple suspension of disbelief required to accept Jeff Bridges/Flynn getting blasted into the world of the computer. The dialogue was clunky, especially Flynn’s; Jeff Bridges did his best, but some of what the movie has him exclaim is as incongruous as Pavement lyrics. The light-cycle sequence, the first sustained CGI sequence in the history of film, is genuinely thrilling, but it’s a set piece packed away in a lot of turgid struggle between the MCP, his chief lieutenant Sark, and their red-clad minions with the glowing blue forces of good. The chief axis of the struggle is over, oddly enough, something like religion: the MCP seeks to quash programs’ belief in the Users, the beings in the world outside who write and use the programs, and the blue-clad good guys are those who stubbornly refuse to renounce their belief in the Users and hence get pitted against the MCP’s Warrior Elite (and each other) in gladiatorial combat.

    This element of Tron echoes late-Cold-War anti-Communist ideology (the dastardly, power-hungry Reds demanding that everyone renounce faith in a higher power and worship them as lords and masters), but the ideology of the movie is too vaguely rendered to serve as a transparent allegory. This is largely because of the added element Tron introduces of unease over advanced computer technology run amok, a concern that cuts across the conflict between capitalism and communism. In this Tron was a movie ahead of its time. In 1982, hardly anyone had a personal computer, much less one capable of networking with other machines, and AI was still the stuff of sci-fi stories. Tron was a cautionary tale about techbro anarchocapitalism decades before anyone thought that was something we might need to fear. But the movie almost tries to be too much in too little time: gee-whiz adventure, Star Wars liberation fantasy, allegory. It doesn’t quite succeed at any of it.

    The Novel and the Film

    Brian Daley’s novelization, though, is in some important ways superior to the film. I don’t know what specific process Daley used to write this book, but commonly the studio would give the author some more or less final version of the screenplay, plus perhaps some conceptual art, production stills, or other visual references, and then the novelist would make a book out of that. Given the need for a novelization to come out at the same time as the movie, there would normally be no time for the writer to see a finished cut of the movie before writing the book. This means that sometimes novelizations include dialogue, entire scenes, or entire subplots that ultimately get cut out of the theatrical version of the film. Even if the screenplay the novelization author uses as a basis for the novel, though, tracks the final cut of the film perfectly, the author inevitably has to use a certain amount of license in turning the story into a readable novel. The conventions of fiction writing for a popular audience demand a certain amount of characterization and expansion that a “show, don’t tell” screenplay simply don’t provide.

    I know the movie Tron well—it’s one of those movies like David Lynch’s 1984 Dune that I love, even as I realize how flawed they are—and so I looked forward to the possibility that the book would tell a richer story than the film. In that I was not disappointed.

    The story of the Daley novel and much of the detail does not depart radically from the theatrical film.[1] Flynn’s dialogue is as jarringly absurd as ever—I guess Daley felt he couldn’t entirely rewrite dialogue that would end up in the film. Also, the new scenes or story elements portrayed in the book that are not in the movie are of only minor significance.[2] Where the book oustrips the theatrical film is that it sheds new light on the characterization and motivations of certain characters, as well as certain story elements that are certainly implicit in the film but are so implicit as to be scarcely legible.

    The most significant of these advances:

    The character of Ed Dillinger. In both the book and the film, Ed Dillinger (David Warner), whose counterpart in the System is Sark, the MCP’s Command Program, is a menacing, power-hungry thief. Dillinger rose to Senior Vice President of ENCOM by stealing Flynn’s ideas and code for Space Paranoids and other highly profitable video games, hiding the evidence of his theft, and steering Flynn to the exits. He had a hand in creating the MCP, but he learns in the course of the story that the MCP has developed plans of its own and that it will brook no resistance from Dillinger or anyone else to its execution of those plans.

      In the book, though, we get more of a window into Dillinger’s state of mind—an easier feat in a novel than in a movie. The novel’s Dillinger is putting on a brave front, but is secretly terrified both that Flynn will find the evidence he needs to prove Dillinger’s theft and of the MCP, which is spiraling out of control. David Warner is a fine actor, but for whatever reason his performance as Dillinger doesn’t capture this vulnerability and fear very well. At least I don’t think so.

      The character of Lora/Yori. Lora (Cindy Morgan), a researcher working in ENCOM’s laser lab, doesn’t have a lot to do in the movie other than being the current girlfriend of Alan Bradley (Bruce Boxleitner) and Flynn’s ex.Her counterpart in the System, Yori, is a program working in an unnamed sector near the Input/Output Tower manned by Dumont. She is Tron’s love interest (Tron, of course, being Alan Bradley’s System counterpart), and she helps him, but beyond that she doesn’t do much.

      In the novel, though, we get a little more discussion of Lora’s different feelings for both Bradley and Flynn. (Not much more, though, and her conflicted feelings make her seem more than a little indecisive, but this is the character Daley was dealt.) Yori, however, gets even more of a backstory. Yori used to work in the Factory Domain of the System, a domain described as a hub of productivity before the MCP began draining it of power and resources to feed its own designs (see below). She and the programs of the Factory Domain used to do amazing work for the Users, but now they are systematically starved and reduced to dronelike servant labor. They are continually weak and semiconscious, and their speech consists of little beyond strings of numbers. (I see echoes here of the dronelike inhabitants of Planet Camazotz in Madeline L’Engle’s A Wrinkle in Time.)

      In the movie, Tron, upon reuniting with Yori, re-energizes her, and only then does she recognize him. The same thing happens in the book, but the book explains that Tron is able to do so because he has drunk from a pure source of power that he, Flynn, and Ram found after escaping the Light Cycle grid. The MCP, we learn, has either tapped dry the standard sources of power or else diluted or polluted them. The MCP overlooked this power source, though, and it is a rare source of “true” power, providing Tron with clean, good power to spare. This earlier scene also happens in the movie too, but without much explanation of its significance. Hence when Tron reenergizes Yori, the movie leaves the reason why it happens obscure; we are left wondering if it isn’t just her love for Tron that does it. I have watched the movie any number of times and never once thought of connecting the Tron/Yori reunion scene with the “drinking the pure power” scene.

      Yori’s “worker” attire in the Factory Domain is described in the book much as it is shown in the movie: boots, tight-fitting cap. What the movie does not portray, though, is that in the book the “reenergized” Yori is able to transfigure, as it were, into a non-worker-drone form. This transfigured Yori is described almost like an angel, shining with light, long tresses hanging downward, in refulgent robes. She transfigures multiple times in the book, but always reverts to “worker” Yori for action scenes.

      Lora/Yori is, as a character, still underutilized and largely lacks agency. She is there to humanize the male characters a little bit. She, and the movie, definitely fail the Bechdel test, not least because she is the only woman in the whole film.

      The MCP’s relationship to the System and to the real world. As in the movie, the MCP is a megalomaniacal artificial intelligence that has decided that it can run the world better than its human creators. (With the benefit of hindsight it is hard not to see it as a mirror for “there is no alternative” technocratic neoliberalism run amok, but I digress.) Another underplayed element in the movie that Daley’s novel highlights is that the MCP’s hunger for power is also a literal hunger for energy. The MCP’s project of harnessing the power of other programs, like cryptocurrency mining, takes a lot of electricity, and the novel makes clear that the MCP gets it by tapping every energy source it can find (drill, baby, drill!), siphoning off energy that existing sectors need to function, and polluting the rest. The novel ties the lethargy of the Factory Sector, barely remarked in the film, directly to the MCP’s energy vampirism. The novel also explains certain parts of Flynn, Tron, and Yori’s ability to evade the MCP’s forces by saying that the MCP is distracted, operating near the limit of its processing power in pursuing its plan of world domination.

      In the final confrontation between Tron and the MCP, the film depicts, in a few fleeting frames, figures pinned to the inside of the retaining ring hiding the MCP’s central conical head. In another case of added context, the novel explains that these figures are Dumont and other Input/Output majordomos—the high priests, as it were, of the religion of the Users—and that the MCP is draining their energy to power himself. It’s an added phantasmagoric detail that makes the MCP that much more horrific: he surrounds himself with the crucified, dying bodies of the priests of his enemies and lives off of their life force.

      In the real world, the MCP of course does not have the same sort of powers as in the System. The novel, though, underscores the MCP’s main real-world power—the power of surveillance—in a way that, again, the film underplays. Many scenes that take place in ENCOM Tower in the film include cuts to footage of characters walking hallways taken from the screens of security cameras. These images in the film certainly add to the conspiratorial, claustrophobic air of ENCOM Tower, but do little more than that. In the novel, though, the MCP is monitoring all of this security footage and knows more or less where all of the principals are in the building—and possibly elsewhere.

      Style, and a Little More Substance

      Tron the film is arguably a triumph of style over substance. Its visual aesthetic and its pioneering use of CGI are by far its greatest contribution to cinema and visual art. It might seem strange, then, to devote attention to the novelization of Tron. The novelization is a competent, decently plotted piece of storytelling, but hardly innovative as a work of fiction. It’s a novel, and not history-making in any way. Why read it, much less discuss it?

      For me, reading the novel gave me insight into how Tron the film could have been better than it was. As my above discussion makes clear, so much of the additional substance and context the novel provides is clearly implicit in the finished film, just underdeveloped. The screenplay spelled out some, but not all of this original context, and the novel took it further. A few changes in how certain elements of the story got told—not all of which would have added to the movie’s run time—might have made the actual story of the film more legible underneath the computer graphics.

      No version of Tron—screenplay, novelization, film—is great storytelling. Both the in-world stakes of the central conflict between the MCP and the “good guys” as well as its messages about technology and ideological conflict are too ambiguous to be compelling. Movies go through a torturous process on their way to the screen, and in the case of Tron the end product yielded a more cramped story than most. Reading the novelization of Tron is a great reminder of, among other things, the limits of the auteur theory of cinema; films are the outcome of the creative labor and business decisions of large teams of people, and all of those influences leave their mark on what ends up on screen.


      [1] My guess is that most of the edits to the screenplay and story were finished during the screenplay and storyboarding stage, before even principal shooting began. Animated films often work this way, and especially worked this way before the advent of relatively cheap computer animation, since full production of scenes involved armies of human beings drawing by hand. The little I know about the production of Tron suggests that it was produced very much like an animated feature due to the amount of laboriously crafted 1982 CGI.

      [2] The most significant of these is a scene in which Tron, after reuniting with his love interest, the woman-presenting program Yori, in the Factory Domain, spends the night with her in her apartment. The book implies that they spend the night together and have sex, or whatever passes for sex between two computer programs, but does not graphically describe it. This scene is in the screenplay (available online), which makes me suspect that perhaps implied computer-program sex was too much for Disney’s marketing department, or else filming Yori’s transformation would have been one effects-shot expense too many.

    1. The Spice Must Flow

      The Spice Must Flow

      Evry, Max. A Masterpiece in Disarray: David Lynch’s Dune. An Oral History (1984 Publishing, 2023).

      Any number of feature films have been released in theaters in versions so truncated that they are nearly incomprehensible. Two examples of this always leap to my mind: Wim Wenders’ Until the End of the World (1991), and David Lynch’s Dune (1984). In the case of Until the End of the World, at least, we now have the benefit of Wenders’ five-hour director’s cut, courtesy of the Criterion Collection. Having loved the 1991 theatrical release of Wenders’ epic road movie in the face of quite a lot of ridicule, and knowing its flaws, the director’s cut was, to me at least, a revelation of what could have been.

      No such director’s cut is forthcoming for Dune, even though a fan edit that restores a great deal of cut footage exists. Max Evry’s A Masterpiece in Disarray: David Lynch’s Dune. An Oral History (2023) gives us, among other things, a glimpse into why that director’s cut will likely never happen. Even if you don’t like the film enough to care about seeing a longer version of it, Masterpiece offers a glimpse at the way studio filmmaking worked in the early 1980’s, when Star Wars had already changed the rules of the game, for better or for worse, and the studios were racing to catch up. Films simply aren’t made like this anymore, and reading this book made me nostalgic for the version of Hollywood we get in the book, one where oddballs and hustlers could get a major studio to throw money at them to make a bizarre movie in the hope that it would stick. This book has no mention of focus groups, of creative decisions made with foreign distribution in mind, of crossover franchising—it’s just Lynch and Raffaella and Dino DeLaurentiis and a bunch of other weirdos in a literal sandbox in Mexico playing with millions of dollars.

      Lynch’s Dune was not the first attempt at adapting the 1965 Frank Herbert novel. Perhaps the best known was Alejandro Jodorowsky’s ambitious but abortive 1970’s project, the subject of the 2013 documentary Jodorowsky’s Dune. In the late 1970’s and early 1980’s, though, the blockbuster success of Star Wars and The Empire Strikes Back had all of the studios searching for what might be the next epic sci-fi adventure franchise. Famed producer Dino DeLaurentiis decided that it could be Dune and its many sequels. After all, Star Wars had cribbed so much from Dune that Frank Herbert himself had even contemplated suing George Lucas. What DeLaurentiis and company had in mind was that Dune, adapted for the screen, could become a Star Wars for adults.

      The real weirdness of the making of Dune, when compared with 2024 Hollywood, begins with how David Lynch ended up directing it. At one point, Ridley Scott was attached to the project, but he decided to make Blade Runner instead (another sci-fi classic that, like Dune, suffered from studio interference). Lynch had developed a small but devoted art-house following in the industry from making Eraserhead and The Elephant Man—so devoted, in fact, that by 1981 and 1982 Lynch found himself in considerable demand from the major studios. He was on a short list to direct, if one can believe this, Fast Times at Ridgemont High (!), and George Lucas himself was courting him to direct Return of the Jedi, the third of the original Star Wars trilogy.

      But DeLaurentiis and Dune won out. Evry’s account, which is pieced together from interviews, reporting from the time, and other available sources, suggests but does not firmly conclude that Dune was, of all these major-studio courtships, the movie Lynch really wanted to make. It hints that Lynch really had little interest in Return of the Jedi, a film all of whose artistic decisions had already been made before production even began, but he strung Lucas along for a long time in order to use Lucasfilm’s interest in him as leverage over Universal, DeLaurentiis, and Dune. If so, the stratagem worked—at least as far as Lynch and his creative team getting the movie off the ground, which is more than previous attempts to adapt Dune had managed to do.

      The long story leading from pre-production to the release of the film, which comprises the bulk of the actual oral history in Masterpiece, is in effect the story of Lynch and his creative team running up against the limits of what a major studio was willing to do in 1983 and 1984. Universal and DeLaurentiis pumped a lot of money into Dune, and Lynch, as we now know with the benefit of his subsequent career, has a definite artistic vision, one which he brought to bear on Dune and which was blessed by Frank Herbert himself. The original hope, consistent with the Star Wars-like blockbuster franchise model, was that Dune would be the opening installment of a franchise that would eventually adapt Dune Messiah and Children of Dune. (As Masterpiece discusses, the studio even planned and marketed a series of tie-in action figures and toys, something I had completely forgotten.) As anyone who has read those sequels to Dune knows, though, that story isn’t the feel-good Joseph Campbell-style Journey of the Epic Savior Hero that Lucas baked into Star Wars. It is, in fact, a cautionary tale of the dangers posed by the (ahem, white) Epic Savior Hero narrative when wedded to advanced technology and geopolitical ambitions, a ciphered criticism of the colonial adventures of the European powers in the Middle East. A story for adults, definitely, and apparently the story Lynch was prepared to adapt for the screen.[1]

      The film, however, began to fall foul of the inevitable limitations of what a major movie studio hungry for smash hits would finance before principal photography even finished. Some of the problem was sheer cost, of course, a concern compounded by the fact that the Dune Lynch had in mind would have been at least three, possibly four, hours long. Add to that the fact that the film was being made before the advent of cheap, relatively easy CGI visual effects, and that the production had to switch visual effects companies right as the post-production VFX stage started, and the business side had a real problem on its hands. Masterpiece is careful not to draw firm conclusions or to point unambiguous fingers on this most sensitive point—it merely quotes the principals interviewed at length and lets the reader decide—but the picture that emerged for me is that both Universal and DeLaurentiis blinked in tandem early in post-production, albeit each for slightly different reasons, and forced Lynch to cut Dune into a much shorter, more traditional Epic Savior Hero film.

      The final product is now, after forty years, fairly well known—a perplexing two hour and seventeen-minute head-scratcher with awkward exposition and odd voice-over narration taking the place of several minutes’ worth of cut material, awkwardly paced, with the feel-good “rain on Arrakis” Kwisatz Haderach Messiah ending. (This was not originally how the film was supposed to end, and it certainly isn’t how the book ends.) Since the studio took control of the final cut before the visual effects production was done, there is famously not enough completed footage that could be used to reconstruct a director’s cut even if Lynch were interested in making one. (A 1988 version of the film—the “Alan Smithee” version, done without Lynch’s involvement—that restored cut material without finished visual effects that aired on independent TV stations in the US had to make do in some portions with still artistic drawings and lengthy voiceover narration.)

      Masterpiece abounds in anecdotes from numerous people who participated in making Dune—actors Kyle MacLachlan, Sean Young, and Alicia Witt and costume designer Bob Ringwood are especially memorable. But the main character of the book is obviously Lynch himself, who we encounter through the anecdotes of others in his first picture for a major Hollywood studio, losing creative control bit by bit. The experience was, by all reports, deeply traumatic for Lynch, and he famously says as little about it as possible in public (except that it taught him never to surrender the right of final cut). Predictably, then, Masterpiece does not include much from Lynch himself—the book’s coda, after over 500 pages, is a brief three-page discussion with Lynch that does not really offer much that he hasn’t said publicly before. This isn’t the fault of Evry’s book, though. It does a remarkable job of putting together interviews with a lot of people, most of the Dune team in fact who are still alive and willing and able to talk frankly about a forty-year-old film production. (Alas, there are no interviews with Patrick Stewart here, although I am told that Stewart’s recent memoir Making it So relates Stewart’s experiences acting in Dune.)

      If anything Masterpiece is, as a book, too comprehensive, too encyclopedic. The book seems to be aware of this fact—a foreword to the reader who isn’t interested in reading the whole thing gives advice on which parts she should read depending on her interest. I give kudos to the publisher for its willingness to produce a book of this size and production quality. (The copy I have is a hardcover with red foil page edges, a ribbon marker, and a forty-page photo insert, all of which is printed on heavy, high-quality paper.) In some cases, though, its ambit of trying to stuff all it can about Lynch’s Dune between two covers wears thin, especially in the last fourth of the book which discusses the film’s legacy. The chapter on subsequent cultural references to the film, for instance, reads like a more elaborate version of the “References in Popular Culture” section of a Wikipedia page. However, I can recommend this book, not only to fans of the film and of David Lynch, but also to anyone who is interested in the process and the challenges of adapting a literary work for the cinema. If that process fascinates and mystifies you as much as it does me, A Masterpiece in Disarray will give you a lot to think about.


      [1] As a critical aside, it took the Star Wars franchise forty years—that is, until Rian Johnson’s Star Wars Episode VIII: The Last Jedi (2017)—to make a tentative foray at grappling with the problems inherent in the Epic Savior Hero narrative, especially when it plays out in a diverse, technologically sophisticated world. In other words, the very element of Dune George Lucas didn’t steal. And what happened? The film critics seemed to like it, but “the fans” (and the “paid a lot of money to be consistently wrong” Ross Douthat) raised such a hue and cry that the next film basically pretended that none of The Last Jedi even happened. Not even Lucasfilm can make, or seriously wants to make, “Star Wars for adults.”